Parallax scrolling is a technique used to create the illusion of depth and immersion by moving background images more slowly than images in the foreground.
Explosions are a big part of System Siege. Making the effects as interesting and as satisfying as possible are important as players may see these animations multiple times.
The final scene in the System Siege trailer pans over a battlefield with commander Viktor in the foreground. This post will look at how the illusion of depth is created using sliding 2d layers.
Making tilesets that mesh well together to create a cohesive environment can be tricky; It can take a mixture of colour harmony, lighting, style and scale for elements of a map to fit together properly.
Although our current tiles are quite polished, they come from humble beginnings. In this post we’ll take a look at the transformation of several environment assets over the past months.