Art

Creating a Looping Parallax

By Lynden on Apr 13, 2018

Parallax scrolling is a technique used to create the illusion of depth and immersion by moving background images more slowly than images in the foreground.

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Improving an Explosion

By Lynden on Apr 6, 2018

Explosions are a big part of System Siege. Making the effects as interesting and as satisfying as possible are important as players may see these animations multiple times.

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Creating the Illusion of Depth

By Lynden on Mar 23, 2018

The final scene in the System Siege trailer pans over a battlefield with commander Viktor in the foreground. This post will look at how the illusion of depth is created using sliding 2d layers.

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Syncing Animated Tilesets

By Lynden on Mar 16, 2018

Making tilesets that mesh well together to create a cohesive environment can be tricky; It can take a mixture of colour harmony, lighting, style and scale for elements of a map to fit together properly.

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Old and New: Tile Comparison

By Lynden on Mar 2, 2018

Although our current tiles are quite polished, they come from humble beginnings. In this post we’ll take a look at the transformation of several environment assets over the past months.

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